MachineGames is looking for an Environment Artist to join our team and help us create new exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams on a daily basis.
We are located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
Qualifications
A strong portfolio focused on environment art.
Candidate should have experience working within a development team, with ideally one full production cycle under their belt. Exceptional candidates with less experience may also be taken into consideration.
Have strong 3d modeling and texturing skills.
Have knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail.
Have proven experience with creating game ready assets in at least one major modelling package, taking them through the modeling and baking pipeline, ready to be presented in engine.
Have solid understanding of other industry standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush.
Experience with game level production, with a strong focus on layout, composition, and visual hierarchy.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.
Passion for creating both excellent art and excellent games!
CV in English.
Experience required, Environment artist, 3D-grafik-Autodesk MotionBuilder